
Velvet Overkill
104
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Posted - 2012.08.29 23:39:00 -
[1] - Quote
Flares would be an awesome thing to have to increase the tiny lifespan of dropships.
The flares modules would hold 5 flairs for standard, 6 flairs for advanced, and 7 for prototype. These can be deployed individually by pressing X or all at once be holding X. The higher tier flares would have an increased resupply time for the whole set of flares, but no increase to pg/cpu requirements. 25s for standard, 35s for advanced and 45s for prototype. Every 0.040s for standard, 0.029s for advanced, and 0.022s for prototype, a flare will be replaced.
The flares would have a percentage of destroying missiles. 35% at standard, 49% at advanced and 63% at proto.
Possible skill attributes:
- The operation skill decreases the time before more flares can be deployed by 5% every level.
- The proficiency skill will have a high multiplier like 6x or 8x that increase the amount of flairs by 1 every level.
The standard/militia swarm launcher can shoot 5 swarms at a time that infinitely tracts vehicles and the higher tier launchers can shoot even more, so I think this is a fair thing to have.
Here's how it would work on average:
Standard flares
- If 5 missiles are fired, 3.25 missiles will be left. [5 - (5 + 0)(0.35)] Proficiency skill 0
- On average, 1.75 missiles can be eliminated per 23.75s [25 - 25(0.05 x 1)] Operation skill lv1
- 0.07 missiles eliminated per second.
Advanced flares
- If 5 missiles are fired, 2.06 missiles will be left. [5 - 6(0.49)] Proficiency skill 0
- On average, 2.94 missiles can be eliminated per 28s. [35 - 35(0.05 x 4)] Operation skill lv4
- On average, 0.11 missiles can be eliminated per second.
Prototype flares
- If 5 missiles are fired, -0.04 missiles will be left. [5 - (7 + 1)(0.63)] Proficiency skill 1
- On average, 5.04 missiles can be eliminated per 33.75s [45 - 45(0.05 x 5)] Operation skill lv5
- On average, 0.15 missiles can be eliminated per second.
Prototype flares w/ Proto skills
- If 10 missiles are fired, 2.44 missiles will be left. [10 - (7 + 5)(0.63)] Proficiency skill 5
- On average, 7.56 missiles can be eliminated per 33.75s. [45 - 45(0.05 x 5)] Operation skill lv5
- On average, 0.22 missiles can be eliminated per second.
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